For me Christmas doesn’t really begin until I’ve popped down to Bexley Heath for three games of Kings of War with a special character and some unusual scenarios. This year the event seemed relatively calm scenario wise. The traditional first scenario was the hunt for the opponent’s Reaper, but after this, traditional scenarios straight from the book were the order of the day.
The Reaper is a special character, created by the organisers, Mark and Grant. This year though we got to make our own using a monster creation chart. The creature would be a titan, but pretty much everything else was up for grabs though. As someone who doesn’t over think this sort of thing I decided to create something along the lines of a Mutant Rat Fiend, with a little bit of extra healing and some mindthirst. The main drive for this was because the first scenario required that the reaper survive, and Mutant Rat Fiends do this spectacularly well.
The rest of my army selection was similarly underwhelming. I took my 2,300 Clash of Kings list and added the Brew of Sharpness to one of the forest troll hordes to bring the points up to 2,345, the event limit.


The first game I found myself playing the amiable, yet brutally brilliant, Chris Lynch and his shooty Nightstalkers. Whilst I was under no illusions that I would come anything but second in this game, I generally set myself the challenge when playing Chris of not getting tabled (and if I’m feeling especially cheeky scoring a point or two). I did think the game would go reasonably well as I’ve played against a few similar lists and have got a bit of a theory as to how to deal with them. Unfortunately, Chris’ titan was not something I was ready to deal with.








In the limited time I’d spent playing with the monster creator I hadn’t given much thought to the shooting options. I’d kind of assumed they would be limited to a bit of fireball or lightening bolt. Not the case. Chris (and a couple of the higher ranked players at the event) had created living artillery capable of delivery up to around 30 shots, with piercing 2, range 24” and the height of the titans meant they could pretty much shoot at whatever they wanted.
What followed was an absolute blood bath as the titan proceeded to dish out an average of around 9 points of damage to a different unit every turn. Add to that Chris’ aptitude for the game and a couple of unfortunate nerve checks that just feel short of taking enemy units off the table and by turn 3 the game was basically over. Not only did I lose everything, but I only managed to kill a single Mind Screech. Not the best start to the day, but an interesting game none the less.
For the next game I found myself facing the Twilight Kin, playing Stockpile. I think this is the first kin army I’ve played with actual elf infantry, and there was quite a bit. I thought this would be an interesting game as I believe it’s a bit of a glimpse into what kin lists might look like as we move into fourth edition.




I’m starting to get the hang of Stockpile. My preferred approach is to let my opponent pick up the counters and then steal them. Happily, the loot counters all ended up on my right flank, which focused my opponent’s forces around them, meaning my flyers and cavalry could make use of the relatively empty left flank to position themselves to roll up elf line.
I have to admit I had some pretty decent shooting in the first couple of rounds. Whilst the Planar Apparition stopped any of the damage sticking I did manage a useful waver on the Mutants, which made my advance on the right flank a lot less stressful.
In the first half of the game the grenadiers, muster captains and Juggers played an absolute blinder, pulling apart the handful of units that sought to hinder their progress. However, if was a stunning flank charge from the Wild Lancers into the flank of an Impaler horde that one shotted the beasts that really exposed the elves’ proverbial tender bits. Not long after this the Halflings began gathering their first loot, before stealing another lot off the beleaguered Mutants, as the void pirates started to vanish from the table leaving the Halflings with a win.
Game 3 was against the Herd and the scenario was Protect and Raze. The Herd are a pretty aggressive army, and my opponent didn’t disappoint. The wild denizens of the forests pushed forward hard, although possibly a little too recklessly on the right flank. An opportunity to get EJ grenadiers behind the Herd presented itself very early on. Unfortunately, shooting from the Troll Captain and one of the Iron Beasts wavered the troop of Gur Panthers, which were stood in front of the Stampede. This made for a bit of an awkward start and some badly damaged chariots as the grenadiers were able to take a rear charge the next turn and the troll captain a flank charge.





The right flank very quickly became a grinding melee as the Halfings sought to take advantage of their good fortune, whilst the Herd did their best to fight them off. A lot of poor charge options meant the Avatar of the Father flank charged one of the troll hordes, and whilst the trolls dissolved in the face of the mighty creature, the Avatar found himself facing an Iron Beast and the remaining trolls. His demise was quick, and despite the Chieftain’s best efforts, the rest of the flank started to flee back towards the forests.
On the left flank Greedyguts and the Juggers managed to ground the beast of nature. The beast managed to hang on for a couple of turns, allowing the earth elementals time to amble up at their own pace. The mighty constructs reached the battle lines but just weren’t able to dish out the damage quickly enough. A flank charge from the flying muster captain smashed the Greater Earth Elemental to pieces and handed the cavalry the initiative. Following their captain’s led they closed in on the central scoring zone whilst the EJ Grenadiers swept up the remaining objectives, snatching a win.
Christmas has now commenced, and mince pies have finally been eaten, I even treated myself to a KFC stuffing burger on the way home. As always, the Crimbo reaper event was a great way to finish off a pretty packed year where I’ve managed to pull together a halfling army that’s been both a joy to play, and has delivered some great results. There’s definitely going to be some changes ahead for my little guys and girls over the next few weeks, and I’m going to miss third edition quite a lot. That being said, it looks as though there are some pretty exciting times ahead for the little dudes with some very beautiful new models coming. I’ll definitely be settling down over the holidays with the new books, and I have no doubt there’ll be at least one blog on the way. All that remains for me to do is thank my opponents for some fun and relaxing games and thank Mark and Grant for running another great event.
Merry Christmas.
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