Battle for the four corners: gnomestyle

Dear Mami,

Now I don’t want you to panic, I’m absolutely fine (now at least). Well apart from a bit of a headache which I can assure you has nothing to do with the brandy they serve in the inn we’re staying at. That being said it was certainly a very busy Friday night.

It all started when Grabdistuff said that he’d had a dream about ruins overflowing with treasure. Now I know Grabdistuff has said a million times that he’s not interested in earthly wealth, he’s even shown us how little he cares about it by telling us how much gold he has hidden away. He says someone who really cares about gold would have spent it all on chariots or flying horses and he doesn’t have any of either. However, it does seem to be the case that quite often amongst the gold there are the odd magical items, like gloves and scarfs, that are what he’s really interested in.

On Friday evening we headed east until we came to a rather despairing collage of ruins strung together with rope bridges that zigzagged between tumble down towers. The light was failing, which I’m starting to realise may not be the best time to poke around ancient wraith haunted castles. Unfortunately, though, it wasn’t just us (and the wraiths), there were three other warbands who turned up at the exact same time. I won’t lie, I was hoping Grabdistuff would decide discretion was the better part of valour and we could all make it back to the inn for last orders. Turns out Grabdistuff believes running around blind corners with swords swinging is the better part of valour and after a little pep talk (with quite a lot of fruity language) in we went.

I think the fruity language might have gone to my head a little, either that or the little green pill that Grabdistuff gave me to calm my nerves worked rather better than expected. As we traded blows with some thugs over a treasure chest I think I got carried away with one of my spells. All I can remember is unleashing an elemental bolt that knocked one of the enemy off their feet and into the middle of next Tuesday, and then I passed out. Fortunately, our newest recruit, an archer by the name of Robin Red Cap hauled me to safety, what a proper gent he is.

I’ve spent the last couple of days resting. Grabdistuff was very worried about me apparently. He reckons I might have been hallucinating and has said that if I saw a flying horse at the window, it was definitely a result of the surge of magic through my body, apparently it’s all to do with science, and definitely not a side effect of the green pill, and absolutely definitely not an actual flying horse.

Write soon,

Brergle, the enchanter’s apprentice (turns out Grabdistuff is actually an enchanter)

Last night saw the gnomes undertake their second mission in the frozen city. The scenario involved a couple of wraiths guarding some treasure. Rather excitingly the game ended up involving four warbands. Two necromancers and a Sigilist, as well as my own Enchanter.

The table was beautifully laid up with lots of ruins, towers and bridges. We all took a corner and dived in. One of the big issues was that none of us had a magical weapon on our teams. This meant we were completely unable to deal with the wraiths guarding the treasure. The upshot of this was that an alternative way to dealing with the invincible undead had to be found, which meant everyone resorted to using Push.

Push became very much the spell of the game. All the wizards had it, and the amount of treasure in high, yet exposed, places meant it wasn’t long before wraiths, angry dogs and humans were all flying through the sky. It’s highly narrative moments like these that really make Frostgrave such a massively fun game.

The gnomes managed to avoid too much serious damage. One of the thugs has earned the nick name Bait, having spent the last few turns drawing (and miraculously surviving) a range of nasty creatures off towards the enemy. My poor old apprentice did go down though, although arguably it was her own fault. My archer and crossbowgnome did a sterling job picking off thugs and thieves, but early on left a thief with only one wound left. Brergle decided to try and finish the job with an Elemental Bolt and unfortunately missed the target number by eight. Bravely she decided to empower the spell, which took her down to just two health, so fortunately the gamble paid off. Unfortunately, an enemy archer callously picked her off in the next turn, but she did make a full recovery at the end of the game (good news as she’s the one writing the letters for this blog series).

All in all, it worked out quite nicely with Grabdistuff’s entourage securing three chests, some gold, a magic bow and a couple of scrolls. What’s even better is that Theodore is back to full health and ready for the next adventure.

Catch up on the previous adventure here.

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Published by Eddie Bar

Fantasy storyteller, reader and wargamer.

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